Gil Garth
DARK 4

Gil Garth

  • ATK:
  • 1800

  • DEF:
  • 1200

  • View:
  • 3018




This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.




 
 
AI Power Analysis
Material body / NormalConfidence: MediumEvaluated Oct 9, 2026
55± 8/ 100
Power Score
Intrinsic 55
Deck 55

Gil Garth — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 55 · Deck: 55 · Meta: provisional
  • Primary role: Material body / Normal

Why it scores here

Gil Garth is a vanilla Normal Monster with no effect, so its 1800 ATK and Level 4 earn no power by themselves. Its score comes from being a clean Level 4 DARK Fiend body that converts into material and is run as a single copy in 15 of 15 sampled decks across six archetypes. It cannot negate, search or build a board, and no combo or guide evidence exists, so combo conversion, resource economy and interaction stay low.

Axis scores

Axis Score Evidence
Accessibility 45 Drawn-only with no searcher or combo route recorded in combos_evidence; it is a common, reliably included card in 15 decks, which supports only moderate liveness (observed; inferred for opening-hand use).
Combo & Conversion 20 Card text is flavor only and it does nothing on its own; at best it adds one extra body, and there are zero recorded combo appearances (inferred from text; observed as zero).
Resource Economy 15 No effect, no draw, no recursion and no refuel; it is a -1 body with no return in the card text (verified from text).
Effect & Interaction 0 No effect text, so it provides no negation, removal or hand trap (verified from text).
Material Utility 60 Level 4 DARK Fiend with no effect is a clean generic material for Level, Attribute and Race requirements and stays fully usable as material; the sample shows it in Ra and Horus lines (inferred from text and the deck sample; no as_material combo data).
Resilience & Flexibility 55 It cannot be negated because it has no effect, but a single removal or destruction ends its use; it is useful across Main Phase and Extra Deck material routes (inferred from text; observed in deck spread).
Deck-Building Efficiency 70 Normal monster with no garnet or lock, legal in all four listed formats, and the sample averages 1.2 copies per deck, so it is cheap to run in a splash or a tech slot (observed from decks_evidence; inferred from text).

Calculation

Weight profile: Primary role Material body / Normal, no secondary role blend. Intrinsic ≈ 55, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent, meta unknown)

Strengths

  • Clean generic Level 4 DARK Fiend body with no restrictions
  • Legal in TCG, OCG, MasterDuel and DuelLinks
  • Present in 15 of 15 sampled decks across six archetypes

Weaknesses

  • No effect, so no searching, negation, recursion or board presence
  • Dead when no material is needed
  • Frequency in the deck sample does not show that the card is strong

Counters / choke points

  • Generic removal or destruction effects that clear the body
  • Any opponent interaction that makes the Level 4 material slot unnecessary

Best use

Level 4 material body in Extra Deck summon lines. Decks: Egyptian God, Horus, Winged Dragon of Ra lines (partner co-occurrence). Suggested copies: 1.

Evidence & gaps

  • Verified: Normal Monster with no effect text; description is flavor only; Level 4 DARK Fiend, ATK 1800 / DEF 1200; Legal in TCG, OCG, MasterDuel and DuelLinks
  • Observed: In 15 of 15 sampled decks, main deck, average 1.2 copies; Six archetypes, with Egyptian God at 33.3% and Horus at 26.7%; Winged Dragon of Ra co-occurs in 12 of 15 decks
  • Inferred: Its power is as a clean Level 4 material body, not as an effect card; Material fit for Level, Attribute and Race requirements is usable even though no as_material combo data exists
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) for inclusion calibration no banlist token; assumed 3 copies (unlimited)











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