DARK
4Gil Garth
ATK:
1800
DEF:
1200
View:
3018
This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.
Gil Garth — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 55 · Deck: 55 · Meta: provisional
- Primary role: Material body / Normal
Why it scores here
Gil Garth is a vanilla Normal Monster with no effect, so its 1800 ATK and Level 4 earn no power by themselves. Its score comes from being a clean Level 4 DARK Fiend body that converts into material and is run as a single copy in 15 of 15 sampled decks across six archetypes. It cannot negate, search or build a board, and no combo or guide evidence exists, so combo conversion, resource economy and interaction stay low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Drawn-only with no searcher or combo route recorded in combos_evidence; it is a common, reliably included card in 15 decks, which supports only moderate liveness (observed; inferred for opening-hand use). |
| Combo & Conversion | 20 | Card text is flavor only and it does nothing on its own; at best it adds one extra body, and there are zero recorded combo appearances (inferred from text; observed as zero). |
| Resource Economy | 15 | No effect, no draw, no recursion and no refuel; it is a -1 body with no return in the card text (verified from text). |
| Effect & Interaction | 0 | No effect text, so it provides no negation, removal or hand trap (verified from text). |
| Material Utility | 60 | Level 4 DARK Fiend with no effect is a clean generic material for Level, Attribute and Race requirements and stays fully usable as material; the sample shows it in Ra and Horus lines (inferred from text and the deck sample; no as_material combo data). |
| Resilience & Flexibility | 55 | It cannot be negated because it has no effect, but a single removal or destruction ends its use; it is useful across Main Phase and Extra Deck material routes (inferred from text; observed in deck spread). |
| Deck-Building Efficiency | 70 | Normal monster with no garnet or lock, legal in all four listed formats, and the sample averages 1.2 copies per deck, so it is cheap to run in a splash or a tech slot (observed from decks_evidence; inferred from text). |
Calculation
Weight profile: Primary role Material body / Normal, no secondary role blend. Intrinsic ≈ 55, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent, meta unknown)
Strengths
- Clean generic Level 4 DARK Fiend body with no restrictions
- Legal in TCG, OCG, MasterDuel and DuelLinks
- Present in 15 of 15 sampled decks across six archetypes
Weaknesses
- No effect, so no searching, negation, recursion or board presence
- Dead when no material is needed
- Frequency in the deck sample does not show that the card is strong
Counters / choke points
- Generic removal or destruction effects that clear the body
- Any opponent interaction that makes the Level 4 material slot unnecessary
Best use
Level 4 material body in Extra Deck summon lines. Decks: Egyptian God, Horus, Winged Dragon of Ra lines (partner co-occurrence). Suggested copies: 1.
Evidence & gaps
- Verified: Normal Monster with no effect text; description is flavor only; Level 4 DARK Fiend, ATK 1800 / DEF 1200; Legal in TCG, OCG, MasterDuel and DuelLinks
- Observed: In 15 of 15 sampled decks, main deck, average 1.2 copies; Six archetypes, with Egyptian God at 33.3% and Horus at 26.7%; Winged Dragon of Ra co-occurs in 12 of 15 decks
- Inferred: Its power is as a clean Level 4 material body, not as an effect card; Material fit for Level, Attribute and Race requirements is usable even though no as_material combo data exists
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) for inclusion calibration no banlist token; assumed 3 copies (unlimited)






